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His only real thoughts were: A) holding several objective points, B) some of the terrain simply dictated where he could move his models, C) In some cases he was simply using the cover on the table. And this was against an opponent who never even considered denying me the space. In a recent game, against a player of no great tactical note, it worked out that there were giant empty patches of table space that I couldn't land in.because. The part in red is the only part I've encountered as a true problem.
#40k drop pod 8th update
Last update was at 7 16:57:39īaconCatBug wrote: 1) They are far too expensive for what they do.
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is too great!Ħ) They bleed victory points since they die to a stiff breeze and unlike T'au Drones don't do anything to mitigate this issue. Therefore enemy units can charge them and magically be immune from all enemy fire. There is no chance to get into the enemies back line when they have a unit 8.9" from their table edges.ģ) Their niche of preventing Deep Strike mishaps no longer exists.ĥ) They cannot fight in the Fight Phase (obviously) and are immobile. Also the fact you need to cram both the Drop Pod and the disembarking unit makes them almost impossible to use in the era of massed 4ppm overlapping screening, since a single 4 point model on a 25mm base can deny ~8% of the tabletop. Nothing that can fit in a Drop Pod is worth dropping in to double tap as it will be obliterated the next turn. Last update was at 7 16:39:04ġ) They are far too expensive for what they do.Ģ) The 9" bubble rule to prevent instant charges kills any reason for them to exist. Could cost 1CP per Pod used, one use only Strat Heck, you could even do both as a single Strat allowing 1-3 Pods to drop T1 and just outside 3" as above. This change would ALSO make Flamers and Melta worth a look again, so a win-win Pay for the Pod to still be able to drop T1 would make them worth it, orī) Alter their drop rule to allow them to arrive much closer, say outside 3", with the Caveat that Passengers also must disembark outside 3" of enemy models and cannot charge the same turn they drop. The sad thing is that 1 of 2 potential rules could instantly make them viable, either:Ī) Give them an exception to the "no arrivals before T1" limit. There are a few niche uses for them, but none are particularly competitive.Yep, pretty much this. Passenger restrictions as well, poor dreads. Pretty much everything that wants to get close can DS natively. They can no longer get you into flamer and melta half range. The used to be one of the few ways to get accurate DS, now that’s universal. Nevelon wrote: They went up in price and lost their niche.